Nine Quarters

A fantasy tabletop roleplaying game of cosy chaos and belonging, set in the whimsical city of Nine Quarters.

Welcome to Nine Quarters

Discover a city full of colourful characters, curious traditions, a little magick, and a generous portion of excitement.

It’s a place where thousands of people, including you, choose to make their home. You’re not a hero with a dream of questing in far off lands, seeking treasure and renown. And you definitely won’t be chasing after dragons (except maybe Nigel, but that’s another Story).

It’s not because you’re not curious about dragons and adventure. It’s because you care more about whether Marietta’s latest pie is finally... actually edible. Or that Millicent, who does a shift at the corner shoppe and who constantly tries (and fails) to blow vinegum bubbles, realises her dream of winning last place. Or perhaps it's because you pick up today’s edition of Tomorrow’s Chronicle, read the headline ‘Sneeze Causes Chaos’, and pause to wonder what tomorrow will bring.

Everyone has their own story to tell. Now it’s time to tell yours.

Storytelling

Nine Quarters is a rules-light storytelling roleplaying game. Gather your friends and discover life in Nine Quarters together. One of you will be the Guide, bringing the city and its people to life, while everyone else plays a character who already belongs there. Together, you tell their Stories.

Most of the time, you simply describe what your character does and the Guide describes what happens. When the outcome of an Action is uncertain, the Guide may initiate a Challenge. Challenges use simple rules to discover what happens next.

Life in Nine Quarters

Stories in Nine Quarters can begin with something wonderfully ordinary and lead somewhere entirely unexpected.

Nine Quarters is very different to your world. There are no stars, no sun, no moon, no tides and no seasons. It's warm, temperate, and only very occasionally rains. And as far as Nine Quarters residents know, their world is flat too.

Character Generation

Statless, freeform character generation lets you create someone who already has a life in Nine Quarters. Your character has a Profession, from an up-and-coming apprentice to a respected Grand Master who may be well known within their professional community and invited to Guild gatherings.

Traits bring the rest of your character to life, describing anything important about them.

Your Nine Quarters

When you finish a Story, discuss together what changed because of its events. People could change. Places could change. Nine Quarters could change.

Every table creates its own Nine Quarters, shaped by the choices you make

Play Straight Away

Everything you need to play for both the Guide and players is included in Nine Quarters. An introductory Story gets you started straight away.

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